quickstart_instructions_for_buzz_argos

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ARGoS

ARGoS is a fast multi-robot simulator that can interoperate with Buzz.

To install ARGoS, go to http://www.argos-sim.info/core.php and install a binary package. To get started with ARGoS, refer to the examples.

Buzz

Compile and install Buzz following the instructions reported in the GitHub page. Make sure to compile Buzz after having installed ARGoS, so the compilation scripts will also compile the ARGoS integration code.

ARGoS + Buzz

Integration: Basic information

The integration code of Buzz and ARGoS is composed of two elements:

  1. A set of ARGoS controllers. At the moment, available controllers include one for the foot-bot (a wheeled robot) and one for the Spiri (a commercial quad-rotor). More can be added easily by subclassing CBuzzController, defined in $PREFIX/include/buzz/argos/buzz_controller.h. $PREFIX depends on your systems and is usually /usr or /usr/local.
  2. A special definition of ARGoS' QtOpenGL user functions, which allow Buzz scripts to draw in the OpenGL visualization of ARGoS. With these, a developer can write debugging information on top of each robot.
Using Buzz with ARGoS

To use ARGoS and Buzz together, define your .argos experiment file as usual.

However, instead of a custom controller, in the <controllers> section use <buzz_controller_footbot> or <buzz_controller_spiri> (or both!), depending on the robots you intend to use.

  <controllers>
 
    <buzz_controller_footbot id="bcf">
      <actuators>
        <differential_steering implementation="default" />
        <leds                  implementation="default" medium="leds" />
        <range_and_bearing implementation="default" />
      </actuators>
      <sensors>
        <range_and_bearing implementation="medium" medium="rab" show_rays="true" noise_std_dev="0" />
      </sensors>
      <params bytecode_file="testflocking.bo">
        <wheel_turning hard_turn_angle_threshold="90"
                       soft_turn_angle_threshold="70"
                       no_turn_angle_threshold="10"
                       max_speed="10" />
      </params>
    </buzz_controller_footbot>
 
    <buzz_controller_spiri id="bcs">
      <actuators>
        <quadrotor_position implementation="default" />
        <range_and_bearing  implementation="default" />
      </actuators>
      <sensors>
        <range_and_bearing implementation="medium" medium="rab" show_rays="false" />
        <positioning       implementation="default" />
      </sensors>
      <params bytecode_file="testflocking.bo"
              debug_file="testflocking.bdbg" />
    </buzz_controller_spiri>
 
  </controllers>

To activate drawing, use buzz_qt to indicate that you want to use the Buzz QtOpenGL user functions.

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  • Last modified: 2016/04/07 04:16
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